The Best of Digital Art Scenes

This post is not only for graphic designers looking for inspiration, but for wide audience which love this kind of artworks. I admire the creativity of graphic designers who are able to think up and actually finalize quality scenes as the ones featured in this collection. As you’ll be able to see, there are scenes from games, movies or cartoons. There is something for everyone … from reality, through futuristic artworks to fantasy. If you’re currious which artworks I like the best … my answer would be The Sanctuary by Brian Sum, Ancient of Lore by Patrik Hjelm and probably Lighthouse no. 13 by Tuomas Korpi. Of course there is bunch of other ones which seriously deserve your attention too. Make sure to scroll through … and if no need to get inspired, just enjoy the collection .).

Crysis 2 by Maciej Kuciara

Crysis 2

Reaper invasion – London by Brian Sum

Reaper invasion - London

work by The Art Of PO-WEN


News from The Horizon by Tuomas Korpi

News from The Horizon

After the breaking of the world by Jesse van Dijk

After the breaking of the world

We go where the trees take us by August Hall

We go where the trees take us

The Last Airborne by Ian McQue

The Last Airborne

The Sanctuary by Brian Sum

The Sanctuary

work by The Art Of PO-WEN


Killzone 3 Nuked Pyrrhus by Jesse van Dijk

Killzone 3 Nuked Pyrrhus

lift off by Daryl Mandryk

lift off

rockbase by Daryl Mandryk


jack and the beanstalk by August Hall

jack and the beanstalk

Ninja vs. Robot by Chris Moffitt

Ninja vs. Robot

Dzalou Freshwater Mangrove by Jesse van Dijk

Dzalou Freshwater Mangrove

Damnation For Beginners by Ian McQue

Damnation For Beginners

Elements 2666 AD by Tuomas Korpi

Elements 2666 AD

The City by Andrew Kim

The City

work by The Art Of PO-WEN


Monster Tower by Patrik Hjelm

Monster Tower

Matte painting for Warhammer 40.000: Squad Command FMVs. by Tuomas Korpi

Matte painting for Warhammer 40.000: Squad Command FMVs.

work by The Art Of PO-WEN


Spaceport 1, Environment concept art by Nathan Geppert

Spaceport 1, Environment concept art

Lightship by Ian McQue


Ancient of Lore by Patrik Hjelm

Ancient of Lore

Meeting the dragon by August Hall

Meeting the dragon

Lighthouse no. 13 by Tuomas Korpi

Lighthouse no. 13

Abandoned Outpost by Tuomas Korpi

Abandoned Outpost

Hansel and Gretel by August Hall

Hansel and Gretel

Mountain master by lin wenjun

Mountain master

Valtra Ants Matte Painting by Tuomas Korpi

Valtra Ants Matte Painting

Frozen city by lin wenjun

Frozen city

God of the forest by Hong Kuang

God of the forest

Plane Crash by Mojtaba Naderloo

Plane Crash

Space Sail Ship by Daniel Dociu

Space Sail Ship

Millard Falls by August Hall

Millard Falls

Spaceport, Environment concept art by Nathan Geppert

Spaceport, Environment concept

.the.summoner. by Hong Kuang


Battle in Underworld by Mojtaba Naderloo

Battle in Underworld

Chaos Temple by Daniel Dociu

Chaos Temple

Hot & Cold by Kenneth Garcia

Hot & Cold

Dragon nests by lin wenjun

Dragon nests

The_path_to_the_miracle II by Hong Kuang

The_path_to_the_miracle II

Wild Waves by Mojtaba Naderloo

Wild Waves

Orr Ring by Daniel Dociu

Orr Ring

Nightboat by Ian McQue


The_path_to_the_miracle by Hong Kuang


Black Citadel by Daniel Dociu

Black Citadel

Bigbotty by Christian Bravery


After the rains by Christian Bravery

After the rains


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With 30 years of life experience behind my shoulders, today I find myself focused mainly around two core values: my family (I am a happy husband and a proud father) and IT in its broadest meaning, including but not limited to hardware and software techniques and innovations. My special interest and true passion is photography. Here I am ready to put my signature under each word, once said by Dorothea Lange: “The camera is an instrument that teaches people how to see without a camera.” Being a part of Cruzine team, I enjoy instant process of learning as well as sharing my own experience in photography and IT with the readers of this digital magazine.